Tag: game development

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Alright, now with that terrible pun out of the way, let’s actually start this post. Yesterday we had a tech workshop, or something like that. I don’t know if it even had a proper name. The point was to play around with gadgets and see how they can be used in practical ways. We formed groups, and everyone had to draw two little cards, one of which had a piece of technology on it, while the other was a client we had to “work” for. We got the LEAP Motion.