Month: November 2016

Recent Posts

I’ve been reading “The Ultimate Guide to Video Game Writing and Design” by Flint Dille and John Zuur Platten, which I borrowed from the library. Mostly because this one has the shortest loan time so I have to get through this one first. From what I’ve read so far, I don’t 100% agree with everything the book says, but for the most part it is a helpful and interesting resource. I’ll just use this post as a place to gather some quotes I could use later.

Alright, now with that terrible pun out of the way, let’s actually start this post. Yesterday we had a tech workshop, or something like that. I don’t know if it even had a proper name. The point was to play around with gadgets and see how they can be used in practical ways. We formed groups, and everyone had to draw two little cards, one of which had a piece of technology on it, while the other was a client we had to “work” for. We got the LEAP Motion.