I have to admit I’m a bit lost here. I have complained about interactions and dissected user interfaces in two separate posts, and even have some basic ideas about what I want to do. Yet despite all of that I just can’t get myself to just sit down, and write a first draft script and do some early storyboards. So I guess I’ll just do what I usually do: start writing a blog post and see where I end up. If you’re seeing this that means I have actually finished that, and published it onto my blog!
The final (well, the last one that isn’t the logbook) submission for Critical Analysis is right around the corner, and I have the feedback from both the presentation and the research board. With that in mind I wanted to write up some sort of guidelines for my essay, based on what I want to write about and what was missing from my previous projects.
In my previous post I looked at some examples of “interactive films/videos”, and tried to see how they worked on a narrative level (while also lightly touching on some mechanics and interface issues here and there). For today, I thought I’d move this along a bit more by using the same examples, and maybe some new ones too, to compare the interface designs of these interactive videos.
With the Band or Brand website done (I might write one last post about that one, I don’t know yet), we have a new project on our hands: make a static video, that can then be interacted with through a website’s interface. So, I’ll start by looking at some initial thoughts on this.
With the deadline for submitting the research board getting closer and closer, it’s time to get some basic designs done, so I only have to worry about filling it in with content.
As usual, I’m way behind on posting stuff on this blog, so here’s some more catching up. This time around it’s the first real typography brief we have, which is titled “Hidden Typography”.
Let’s continue where I left off two days ago!
After thinking about what to do, I decided to just go with Aviators as my “band”. Not for any particular reason; it was a pretty arbitrary choice, but I needed to focus my efforts. So with that in mind, I’m gonna go ahead and build a wireframe of the stuff I need. Let’s get right into it.
I’ve been reading “The Ultimate Guide to Video Game Writing and Design” by Flint Dille and John Zuur Platten, which I borrowed from the library. Mostly because this one has the shortest loan time so I have to get through this one first. From what I’ve read so far, I don’t 100% agree with everything the book says, but for the most part it is a helpful and interesting resource. I’ll just use this post as a place to gather some quotes I could use later.
As usual, I need to do some catching up. This post is about the audio visual session we had on the 3rd of November. I don’t really have any pictures this time since I was using my camera to make videos, but what I’ll do is embed the video here and write about each little section of it.